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Drill Till Still

Type

2D Shoot em' Up

Role

Game Designer

Engine

GDevelop

Date

2021 Semester 2

Length

5 Weeks

Team Size

4

Location

University

Drill Till Still was my first game that I developed as a group and was developed using GDevelop as a top down Shoot em' Up which had a twist on the game as the player has an orb which they can control with their mouse to destroy enemies instead of a basic machine gun attack. On this project I worked on design and implementation of the boss fight, enemy design, and weapon design.

Credits:
Will Hughes
Kelvin Vu
Jacob Knight

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