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Drill Till Still
Type
2D Shoot em' Up
Role
Game Designer
Engine
GDevelop
Date
2021 Semester 2
Length
5 Weeks
Team Size
4
Location
University
Link
Drill Till Still was my first game that I developed as a group and was developed using GDevelop as a top down Shoot em' Up which had a twist on the game as the player has an orb which they can control with their mouse to destroy enemies instead of a basic machine gun attack. On this project I worked on design and implementation of the boss fight, enemy design, and weapon design.
Credits:
Will Hughes
Kelvin Vu
Jacob Knight




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